Particles blur naturally based on camera distance. Custom Particle Types
But all of these features were significantly redefined and supercharged with the arrival of .
Released on July 13, 2009, the v2.0 update was not just a patch but a complete overhaul that the industry had been anxiously awaiting. Here’s what made it a game-changer:
Use custom compositions, images, or video clips as particles.
One of the most creatively fertile features in v2.0. The Aux (Auxiliary) system allows each primary particle to spawn secondary particles during its life. Red Giant Trapcode Particular v2.0 AE plugin
Keep the "Particles per Second" setting as low as possible during the design phase, then scale it up right before the final render.
in rendering speed and memory management, but the creative possibilities remain nearly limitless. If you can afford it or get it via the Maxon One subscription, buy it. If you’re on a budget, know that you’ll be chasing its features with free alternatives for years.
This was a technical marvel for color accuracy. Particular 2.0 implemented (32 bits per channel), allowing for super-bright (luminant) particles. This meant that if you used motion blur or glows, they rendered with optically correct, extra bright results, making it a "must-have" if you used float compositing seriously.
: Simulates wind, turbulence, and air resistance. It includes a Turbulence Field to create organic, shifting movements without manual keyframing. Particles blur naturally based on camera distance
: Go to Layer > New > Camera to navigate your 3D space.
Red Giant also added a brand-new particle type: . This feature was designed to emulate the "long exposure-style light effects" seen in iconic commercials (like the old Apple iPod ads), giving users the ability to create stunning light trails and motion graphics natively inside After Effects.
20 Essential Trapcode Particular Tutorials for After Effects
"We were amazed at how quickly Particular could set up and render a shot... The embers have to have a specific look... The combination of custom sprites and 3-D turbulence fields allowed us to create realistic acting particles that cut seamlessly with practically shot elements" . Here’s what made it a game-changer: Use custom
Standard AE lights cast realistic shadows and highlights onto particles.
What are you trying to build with this plugin (e.g., magic fire, digital HUD, text disintegration)? Which version of After Effects are you running this on?
He hit the "RAM Preview" button.