Fe Giant Tall Avatar Script Better __full__ Guide

local function resetScale(character) local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end

local function applyGiantScale(character, scaleY) if not character or not character.Parent then return end

(Put in a LocalScript inside StarterPlayerScripts or StarterGui )

While the FE Giant Tall Avatar Script is designed to be user-friendly, users may encounter issues or have questions:

RequestScale.OnServerEvent:Connect(function(player, mode) -- mode could be "giant", "normal", or numeric scale if typeof(mode) == "string" then if mode == "giant" then applyScaleToCharacter(player.Character, 3) elseif mode == "normal" then applyScaleToCharacter(player.Character, 1) end elseif typeof(mode) == "number" and isAdmin(player) then applyScaleToCharacter(player.Character, mode) end end) fe giant tall avatar script better

Here are some additional tips to help you create a better FE giant tall avatar script:

for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.Size = part.Size * Vector3.new(1, 3, 1) -- 3x taller end end

-- Adjust humanoid properties humanoid.HipHeight = humanoid.HipHeight * scaleY

-- Apply to HumanoidRootPart hrp.Size = hrp.Size * TALL_SCALE local scaleOffset = hrp.CFrame * CFrame.new(0, hrp.Size.Y/2, 0) : Always test a new giant script in

Which of those would you like next?

resetEvent.OnServerEvent:Connect(function(player) player:SetAttribute("WantsGiant", false) end)

button.MouseButton1Click:Connect(function() local newHeight = tonumber(textBox.Text) if newHeight and newHeight >= 1 and newHeight <= 10 then TALL_SCALE = newHeight resetSize(Character) makeTall(Character) else textBox.Text = "1 to 10 only" end end)

If you resize every frame or repeatedly fire remote events, you’ll lag the server and cause rubberbanding. Better scripts use throttling and only resize once. increase height local newScale = Vector3.new(currentScale.X

: Always test a new giant script in an empty private server or a baseplate game before joining public spaces.

The script should automatically re-calculate the Weld offsets for all Handle parts in accessories to keep them attached to the giant limbs.

-- New scale: keep width, increase height local newScale = Vector3.new(currentScale.X, currentScale.Y * TALL_SCALE, currentScale.Z)

A: Change the scale vector from (1, scaleY, 1) to (scaleX, 1, scaleZ) .