Rtgi 01702 Release Fixed [patched] -

To fix broken ray-traced shadows and restore full lighting functionality, follow these steps sequentially: 1. Enable the Debug Visualizer

: To save on rendering costs, RTGI re-uses frames across time. Early versions suffered from severe shimmering and flicker during transitions from pitch-black areas to brightly lit rooms. The code changes in 0.17.0.2 smoothed these frame transitions safely. Step-by-Step Installation: Getting a Fixed Setup

If you are currently running the buggy original 01702, do not simply overwrite files. Follow this clean installation guide.

Hey everyone, a quick update for the is now live! This is a "fixed" release that cleans up some of the bugs found in the initial 0.17 rollout. If you were having trouble with [specific bug], this version should solve it. Download the latest build from the [Patreon/Official Link] now! Key Details to Include rtgi 01702 release fixed

While the term "fixed" often refers to user-applied patches or official hotfixes, the 0.17.0.2 release itself was a stability-focused update following the initial 0.17 rollout. Key aspects of this era of RTGI include:

Before the deployment of the definitive 0.17.0.2 patch, users running the beta builds experienced volatile artifacts. Screen-Space Ray Tracing Global Illumination (RTGI) relies heavily on a game's underlying to determine where light bounces off surfaces. The 0.17.0.2 release addressed major architectural flaws:

RTGI version 0.17.2 addresses critical issues, including improved depth buffer detection for DX11/DX12, enhanced UI masking to prevent ghosting, and significantly reduced flickering in high-motion environments. The update also includes optimized spatial filtering and corrected light-leaking bugs, with recommended usage on ReShade 4.8.2 or newer. You can find the release notes and download on Pascal Gilcher's Patreon. To fix broken ray-traced shadows and restore full

If you’ve been following the world of post-process modding, you know that RTGI (Ray Traced Global Illumination) Marty’s Mods

: Enhanced support for newer Reshade versions (5.x and above), ensuring better integration with the UI and less frequent crashes upon injection. Why This Version Matters

: Fixed issues where the depth buffer would occasionally fail to align, causing ray-traced lighting to "ghost" or detach from solid objects. Shadow Flickering The code changes in 0

In many popular titles, UI menus, player health bars, or server lag spikes cause the depth buffer to momentarily reset. When this happened, RTGI completely lost track of the game’s 3D environment, triggering an aggressive whole-screen flash as the lighting recalculated. The Fixes in RTGI 0.17.0.2

Unlike native ray tracing baked into modern engines like Unreal Engine 5 or Cyberpunk 2077's REDengine, RTGI works post-process. It reads the 3D geometric depth data provided by ReShade and calculates how light should bounce off those surfaces.

As of 2026, version 0.17.0.2 is considered extremely outdated . The shader has progressed through numerous iterations (e.g., versions 0.33, 0.36, and beyond), which offer significantly better accuracy, performance, and features.

While the 0.17.0.2 build resolved critical rendering bugs, path tracing remains an inherently intensive hardware task. To get the best frame rate possible out of the fixed version, use these configurations within the ReShade pre-processor settings: