.json or .lang files containing the names and text translations. Phase 2: Converting Visual Assets (Resource Pack)
Java Edition block and item models use a different structure than Bedrock. To convert them accurately, import the Java .json models or Java entity files ( .java or .class shapes) into Blockbench —a free, open-source 3D modeling software. Once imported, choose Export Bedrock Geometry to output a .geo.json format compatible with Bedrock. Phase 3: Rebuilding Logic and Mechanics (Behavior Pack)
Written using JSON and JavaScript. These are "Add-ons" that use built-in systems to modify textures, sounds, and entity behaviors. Convert Jar To Mcaddon
Converting a file (Java Edition mod) directly into an file (Bedrock Edition) is not a simple file rename; it requires "porting" because the two versions of Minecraft use entirely different coding languages (Java vs. C++) and file structures. 1. Understanding the Difference : A Java Archive file used for Minecraft: Java Edition : A specialized file containing resource and behavior packs used for Minecraft: Bedrock Edition Microsoft Learn 2. How to "Convert" (Porting Process)
Blockbench is the official, industry-standard 3D modeling software for Minecraft. Once imported, choose Export Bedrock Geometry to output a
You can convert simple JAR mods (e.g., a "Ruby Sword" mod) to McAddon. You cannot convert complex JAR mods (e.g., "Pixelmon" or "GregTech") without rewriting thousands of lines of code from scratch.
"format_version": "1.20.0", "minecraft:item": "description": "identifier": "myaddon:ruby_sword", "category": "Equipment" , "components": "minecraft:icon": "texture": "ruby_sword" , "minecraft:damage": "value": 7 , "minecraft:on_hurt_entity": "event": "myaddon:set_on_fire" Converting a file (Java Edition mod) directly into
If you are currently working on a specific mod conversion, let me know you are trying to port (e.g., custom blocks, tools, or mobs) or which step of the process is giving you trouble, and I can provide tailored configurations or solutions. Share public link
: Developed by Stonebyte (formerly CodeNex), this tool is specifically designed to bridge the gap by converting .jar mods into Bedrock-ready .mcaddon files. It automates pack generation, structure setup, and optimization.
"format_version": 2, "header": "name": "Converted Addon RP", "description": "Textures from the Java mod", "uuid": "Generate a unique UUID here (use an online UUID generator)", "version": [1, 0, 0], "min_engine_version": [1, 19, 0] , "modules": [
If you are converting a simple texture pack, specialized tools like Itsme64's Texture Pack Version Converter