Reshade Rtgi 0361 Extra Quality ~upd~ Jun 2026
Now I will write the article. is a comprehensive guide on achieving the highest level of graphical fidelity with ReShade's RTGI shader, focusing on version 0.361 and the "Extra Quality" setting.
If the screen is completely black or white, navigate to the tab at the top of the ReShade menu.
Download the latest ReShade installer from the official website.
Enable this inside the 0.36.1 panel. It smooths out raw ray-tracing noise without causing massive blur or motion ghosting. reshade rtgi 0361 extra quality
Toggle this on. It allows light to bounce off multiple surfaces, creating a much more natural and cohesive lighting environment. 3. Manage the Denoising
Once I know your setup, I can give you custom configuration settings optimized for your PC. Share public link
First, ensure you have enabled the "Extra Quality" toggle within the ReShade UI: Open the ReShade menu (usually the or End key). Now I will write the article
Because it only knows what is on your screen, objects can sometimes "flicker" or lose their shadows at the very edges of the monitor. Version 0.36.1 introduced refined "backface" estimation, which helps the software "guess" what the back of an object looks like to make shadows more consistent when you move the camera.
Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly:
Launch the installer and select your game's executable file (.exe). Download the latest ReShade installer from the official
First, . Many popular ReShade presets on platforms like Nexus Mods require this exact version. For example, the RE4 Lighting Revolution mod for the original Resident Evil 4 explicitly states: "If you want the RTGI version, then find and download RTGI 0.36.1 and place it into your reshade-shaders folder". Similarly, the NextGen and Realistic preset for SnowRunner cites "ReShade_GI_Beta_0.36.1" as a requirement.
: Unlike standard screen-space ambient occlusion (SSAO), RTGI calculates how light bounces off surfaces, illuminating ceilings, walls, and pillars that would otherwise be dark. Hardware Independence
Set between 1.2 and 1.5 to make color bleeding distinct.
