Starsector Console Commands __top__ Online

: Commands are not case-sensitive ( addcredits and AddCredits both work).

The Starsector console commands mod is a fantastic way to break the limitations of the sector, whether for testing ship loadouts, speeding up a playthrough, or just having fun. Use it wisely, and the stars are truly yours to command.

run "spawn_planet" [market size] – Creates a habitable planet with a new colony. Note: This script requires you to have the "StarSector Scripts" pack installed alongside CCM. starsector console commands

Elara didn't answer. She was looking at the ultimate command, the one the old data-miners warned about. The command that could rewrite the very stars. > infiniteammo

You can also directly give yourself a specific variant: addship paragon_Assault . : Commands are not case-sensitive ( addcredits and

addweapon [weapon_id] [number] — Places specific weapons directly into your cargo hold.

Using console commands can break your game if you are not careful. run "spawn_planet" [market size] – Creates a habitable

Next, use addspecial [specialID] . For example, addspecial "paragon_Blueprint" . The console will show you the exact special ID for the blueprint you want. Remember, additem is for commodities (like fuel, supplies, and AI cores), while addspecial is for rare and unique items.

In the game launcher, click the button, check the box next to Console Commands , and save. Activating the Console In-Game

Go to the Fractalsoftworks forum to find the latest version of "Console Commands" (currently updated for 0.98a, compatible with 0.97a). Extract: Extract the downloaded file.